Sittella Studio

I build software that actually gives a damn

Apps I'd actually want to use myself. Jess Jones, Wonnarua Country NSW, one person who got tired of waiting for the right thing to exist and started building it instead.

Sittella - head-down on bark

Things that needed to exist

Every app here started from the same frustration: something that should exist, but doesn't. The IFS tools I found felt too clinical to actually sit with, so I built Cora. Birders have always needed a way to know a spot is worth the drive before they make it. And there are only so many evenings you can lose to the "what do you want to do?" loop.

All three are built the same way. Start with the person and what they actually need in that moment. Work outward from there. Technology is always the last decision.

Coming soon
Parts Work with Cora
Parts Work with Cora

An IFS therapeutic companion built by someone who needed one. Neurodivergent-aware from day one, which means the sessions feel like something rather than a clinical exercise. Built for real conversation, not a checklist.

  • Guided IFS sessions with Cora
  • Parts map, a living record of your inner world
  • Parts profiles and session history
  • Insights on each part, drawn from your own sessions
  • Neurodivergent-aware throughout, built for how you actually work
In development
The Hide
The Hide

A crowdsourced map of bird hides and birding spots worldwide. Find something near you, check current conditions and recent sightings, then go knowing the visit is worth making. Think WikiCamps, for birders.

  • Interactive map with type-coded pins: hides, platforms, towers, scrapes, lookouts
  • Condition reports and photo galleries from the birding community
  • Live eBird sightings integrated for each spot
  • Submit new hides in a guided 6-step flow
  • Starting in Australia, built to expand from there
Coming soon
Dealtoo
Dealtoo

Your next adventure, dealt. Choose your group, transport, and mood, then flip one card at a time and follow wherever they lead. For people who know they want to go somewhere, they just can't agree on where.

  • Full-screen cards dealt one at a time across Direction, Activity, Game, and Connection
  • The DealToo moment: two cards, one path, the other revealed at the end
  • Car Rally mode: two cars, same deck, different routes, one finish line
  • Solo, Together, and Group modes with dynamic player name cards
  • Offline-first, everything lives on your device, neurodivergent-aware throughout

One studio, going its own way

I'm Jess Jones - autistic developer, someone newly deep in the world of IFS, and the person behind DotJess and now this.

The name has two origins and I love both of them.

The Varied Sittella is a small Australian bird that forages head-first down tree trunks while every other bird climbs up. Compact, social, quietly going against the grain. The other Sitella is a woman I met on the street years ago. She was homeless, carrying everything she owned, and one of the most unexpectedly present people I've encountered. I helped her when I could. I never forgot her name. When I was looking for a name for this studio and landed on the bird, I realised I already knew someone called that. Some names find you twice.

That's what Sittella means to me. Something that moves in its own direction, and something that shows up in your life when you're paying attention.

Being autistic shapes how I build. The obsessive internal consistency, the refusal to let something ship when a detail is wrong, the deep investment in getting the invisible parts right. The studio is small by design. Small means every decision gets made carefully.

Depth over decoration
If the thinking isn't there underneath, no amount of polish covers it.
Warmth as a design decision
Deliberate, at every layer, all the way down.
Against the grain
The Sittella doesn't follow the crowd up the tree.
Honest craft
The parts nobody sees still matter. Especially those.

Philosophy

"Software should feel like it knows you're there."

There's a particular kind of app that's technically impressive and completely empty. You open it, it functions, you close it feeling nothing. I've used hundreds of them.

I build from the other end of that problem. Start with the person, what they're actually carrying, what this moment in their day costs them, and work outward from there. Technology is the last decision.

I'm neurodivergent, and I notice every time software wasn't built for how I actually work. Most apps assume attention that stays linear, social defaults that feel natural, a relationship between impulse and action that just... behaves. When those assumptions are wrong, the whole product is wrong. That covers inner work, birding, and figuring out what to do on a Saturday.

01
Human first
Every product starts with a real person, their context, their intelligence, their interior life.
02
Intellectual aliveness
What we build can hold nuance, ambiguity, and real thought. And meet it with something equally real.
03
Integrity in the detail
The corners nobody sees still matter. Sometimes they matter most.

Let's talk

Birders, therapists, people who lose evenings to "what do you want to do?" Neurodivergent developers who want to compare notes. People who just have something to say. I read everything and reply to most of it.

Location
Wonnarua Country, NSW, Australia
Email
jess@sittella.studio

You're talking to Jess, not a support queue.

Acknowledgement of Country

I acknowledge the Wonnarua people, the Traditional Custodians of the land where I live and work. Everything I have is because of what they lost. I pay my respects to Elders past and present, and to all First Nations people here today. I honour neurodivergent people across all communities and commit to care, inclusion, and a better forever for us all.